Cleric

Clerics channel mana to convert magical essence into radiant energy, which they can wield to heal their allies, or smite their foes. 

They also excel at providing defensive support by shielding their comrades-at-arms, cleansing negative status ailments, restoring mana to themselves and others, or even bringing a fallen soldier back to life. 

Because of their vital contributions to the welfare of an adventuring party, enemies consider clerics to be high priority targets. Hence, their survival also depends greatly upon their mastery of the skill of self-preservation. 

Female empyrean elf in white clothes with hand extended to the sky with a magical glow coming from her palm

Archetype Themes

Phoenix glowing with both it's wings encircled in front of it

Restoration

The Cleric's primary role in the party is to be a healer, and therefore possess all sorts of methods for restoring the health of themselves, and their party members. They have other restorative powers as well, including shielding, resurrection, and ailment cleansing.
Radiant red and yellow glow star burst

Radiance

The Cleric uses light to not only restore their allies, but also to damage their enemies. While not as effective as dealing damage as other specialized archetypes, a cleric can be offensively dangerous in the right hands.
Two glowing red and yellow hands with open palms facing one another

Support

The Cleric can support their allies with other utility outside of the restoration realm. Buffs, debuffs, and mana return are just a few other benefits the cleric can provide to their allies.

Archetype Skills

Deliverance
Charges up healing energy that heals a target ally upon release, scaling in power the longer it is charged, up to 1000% healing.
Theme Background

Secondary Archetypes

Combine Cleric with a secondary archetype to unlock a new play style
Scryer
the symbol of the cleric, a yellow glowing diamond is flanked by magic wings
the symbol of the bard, a pink glowing harp with a curling outer edge and 3 straight strings in the center
High Priest
the symbol of the cleric, a yellow glowing diamond is flanked by magic wings
the symbol of the cleric, a yellow glowing diamond is flanked by magic wings
Templar
the symbol of the cleric, a yellow glowing diamond is flanked by magic wings
the symbol of the fighter, a red glowing sword pointing downward with two spikes pointing outward on either side
Oracle
the symbol of the cleric, a yellow glowing diamond is flanked by magic wings
the symbol of the mage, a glowing purple open book with a flame extending upward from the center
Protector
the symbol of the cleric, a yellow glowing diamond is flanked by magic wings
the symbol of the ranger, a glowing green bow and arrow pointing upward with an eye between the bow and the bowstring
Shadow Disciple
the symbol of the cleric, a yellow glowing diamond is flanked by magic wings
the symbol of the rogue, a glowing purple hood with a trickster smile coming from beneath
Shaman
the symbol of the cleric, a yellow glowing diamond is flanked by magic wings
symbol of the summoner, a glowing orange circle made up of flame-like tendrils extending up on the left and down on the right
Apostle
the symbol of the cleric, a yellow glowing diamond is flanked by magic wings
symbol of the tank, a glowing light blue shield made up of pointed diamond on the top and two rounded diamonds on the bottom