Screenshot of a character mold in a software on someone's computer.

Developer Diaries Animation

June 27, 2019

Creating a living, breathing world would not be possible without the key element of animation. The fourth episode of our Developer Diaries series features Brad Constantine (our Senior Animation Artist) walking us through the process of how an animation is created - from receiving a character from our artists to placing it in the world. Our Lead Designer, Jeffrey Bard, also talks about the synergy between design and animation, and how the two of them work together to build a truly immersive experience. 

If this is your first time checking out the series, don’t forget to head over to our previous episode in the series where we go over the creation of Weapons! Keep up-to-date on the latest Ashes of Creation information by following us on Twitter and Facebook, plus join in the discussion on Discord and the official forums

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